stellaris do hive minds need amenities. 2: 5 amenities -> 4 amenities. stellaris do hive minds need amenities

 
2: 5 amenities -> 4 amenitiesstellaris do hive minds need amenities Hive minds can't use the renowned paragons, but most of them are mediocre in most circumstances

Adaptability is useful as 10% more is a +5% growth +5% job production. ) most parts work autonomously of eachother, with the overmind providing large scale guidance for whats. Well, as a hive mind I managed to get 300-some pops on to Fen Habbanis, with no deviancy left and sufficient amenities. g. Taking over primitives and converting them into livestock will decrease the approval rating of any planet with the livestock. Sorted by: 5. With the change how pops get purged i found a very funny strategy to exploit this. Objulen. Hive/Machine Worlds This is technically 2 Ascension Perks, but they’re fundamentally the Gestalt Consciousness version of Arcology Project, one for Hive Minds and one for Machine Intelligences. Empires with the Evolutionary Mastery ascension perk can change the citizenship of hive mind pops to Assimilation,. Through Rogue servitor struggle a lot less, due to bio-trophy happiness greatly increasing your stability. Hive minds seem to use largely organic tech, you can't research robot techs and thus can't synthetically ascend I suspect psionic development takes a level of introspection, seeking answers beyond the senses, and (for lack of a better word) 'faith' that hive minds (being so grounded in the physical and biological) just are not able to achieve. You need the genetics tree to “un-hivemind” them. Also, Charismatic or Emotion Emulators only boosts Amenities from 4 to 4. 1) The hive-mind is, as stated in the dev diary, incompatible with the psionic path because, on one hand, it is already connected to the psi dimension (forgot what it was called) and exists in it, but is incapable of true ascension because that seems to be individual ascension of the members of the species, i. You have to care about much less (easier to keep them happy, no need to produce consumer goods), can focus more on the basic stuff, everything feels easier and both are quite frankly easy to become completely op with when choosing the right build,. they use synapse drone jobs to increase admin capacity (and also amenities and unity). But hiveminds do have one big weakness, which is having the worst researchers in the game. Reply. Related Topics. Two Calculators need 8 Energy, meaning 1 Tech-Drone, and 1 Maintenance Drone: 4 pops. Hive minds have 1 very good civic in devouring swarm. Talented. Now that would be 667 consumer goods for one additional pop. I believe the basic pop AI will try to balance amenities automatically. when Stellaris is a. And, of course, an ascension path. Stellaris hive minds are a Gestalt Consciousness. You can start with three progenitor ships, I usually set my starter fleet following a science ship right away, one construction ship claiming systems, a second one set to auto-build. ago. Hive Minds in Stellaris are supposed to be "natural", or at. Due to this I find it rather restrictive that we can't make a proper psionic hive species, but rather we're forced down the biological ascension path. Nets me +10 lifespan, +30% growth (but -25% assembly), a whopping +35% amenities, -10% housing, and +50% habitability. Then hive minds also don't have to deal with happiness and as a result are far less concerned about low habitability. r/Stellaris • We need more uniquely bizzare pre-FLT planets and/or parallel Earth types to meaningfully inreact with. As a comment below me pointed out, apparently taking cybernetics allows you to assimilate hivemind pops as a Driven Assimilator. "Hive Minds generally cannot support non-Hive individuals within their empire except as Livestock, and Necrophage Hive Minds are no different there. That might sound like a huge effect, but while I don't remember all the details of when I tried playing a Hive Mind last November, I'm playing Rogue Servitors right now, and even fairly developped planets. I bring Order to the Chaos. Man, the Hive Minds can use a big overhaul. hive minds don't have bureacrats or admin buildings. No factions means no free unity, and that free unity matters. More on Ascetic later. There is also an event that gives -30 Stability on the colony, which is bad. ago. In the context of machines, amenities do not. . Real-time strategy Strategy video game 3 comments Best RadiantFleet • 2 yr. Talented. Subspace Ephasis is awesome. Thanks goodness, hivemind habitats are a lot better than those of regular empires. I'm in a situation where I had conquered a 28-pop primitive world within the first 10 years in the game. So I came up with the Behavior System, where you can choose behaviors that will help shape your hive mind, making it more unique, giving it more RP depth, and more unique gameplay. Pops can go over 500 and will not stop growing (or decline) until the required housing exceeds available housing by 15% (or 25%). They cannot migrate, don't have trade, don't have ethics for reliable diplomacy. Lets look at all of the standard civics available to hive mind and machine empires in Stellar. It will create some Maintenance Drone jobs & they will produce amenities. thank god you were a hive, -50% happiness is crippling for anyone else. . Hive Minds for some reason seem always have strong fleets. One world for a ship building facility. 3 years for a clinic to break even and 111. You'll need to prioritize energy production as much as possible to support your empire's growth and. And at 300 size, you need 240 research per month to research that tech in 10 months. bjamminloe Mar 27 @ 9:37am. This suggestion would actually be. Many Voices. Well, if their offspring have the hive minded perk, it would only be a matter of time before planets, systems and even maybe sectors just hit critical mass. With almost no buildings I struggle to keep hive minds amenities up and crime down and that was already tough when pops got up before. 49 to 5. TL;DR: Subterranean is an origin that works best for organic Hive Minds, NOT normal empires or even Lithoids. I am a little confused when it comes to robots and amenities. The primary reason for this request is that with Overlord having added in so much in regards to vassal relations Gestalt Empires face some roadblocks when it comes to dealing with primitive empires. Hive minds are allready brokely overpowered in fiction: Instant unblockable communication. Astasia. But automation is still rather terrible at this. Add the -15% from aesthetic to it and you wont need any maintenance drone jobs on most worlds (as long as you have a fully upgraded Sensorium. "I would definitely like a more individualistic hivemind as it would be great for role play. Then I consume every world I see. The key attraction of hive minds at that stage of the game is simply having more pops in. PSA: Apparently Hive Mind Pops Can't Be Made Biotrophies, So This Is Awkward Now. Standard empires don't even need the district allocation bonus since they require fewer basic resources than hive minds do and can get by just fine with the natural planetary allocations. ago. Synapse. Machine pros. For all the hype YouTubers and Redditors put into amenities for hive minds, it's really not that big of a problem. Mar 29, 2020 @ 7:29pm. Hive minds are not bad. The holo-theater is nice if you lack amenities, but keep in mind that it produces a fuckton of amenities and having excess amenities only gives a very weak bonus to resources produced (via pop happiness -> stability, or just straight up for hive minds). #14. Personally I'm not a huge fan of Machines and Hive Minds, as I find their Maintenance Drone mechanic to be a bit too fiddly. Both those building stay up until the planet is close to full, then they get changed to a different facility that I need . That bonus resources from pops isnt useful at start, pick it up when you reach dna resesrch/ascensión perk, try to stay at war and devour enemies planets, it helps with your lack of pop growth, the desicion devour planet isnt a toggleable, so reneame the conquered planets and keep an eye on em to make the desicion again, and remember to remove all. Unsure of the optimal acension perk choices, but Hive Worlds are definitely worth getting for their production boost. They are not the all-or-nothing type from before, but they still leave a surplus of those. Standard empires don't even need the district allocation bonus since they require fewer basic resources than hive minds do and can get by just fine with the natural planetary allocations. Most of 'bad' human sentiment, like predatory sentiment, jealousy, anger, desire, has to do with the fact that the human mind exists in a world of conflict over resources with other life-forms. The need to have tons of pops just. Let's all ascend and free our sparks from bodies. Ascetic. Gestalts have a way rougher time with amenities for sure. It is in the Ethics circle - the icon in the exact middle. Main question is if I am able to vassalise people as a hive mind. especially before you got traditions to reduce pop usage. ; About Stellaris Wiki; Mobile viewA couple of ideas that come to mind are an infectious agent being spread to the major nodes of the hive to rewrite it to the paragons design or a psychic individual joining themselves to the hive under false pretenses with the intention of forcing the hive to their design once the link is established. This makes it more expensive to get traditions and accession perks to get bio-ascension to finally be able to remove the unruly trait. And I agree Very Adaptable is dead weight. This means it takes 278. But those setups let you have food production worlds as mining worlds. #2. Hive minds who wanted to allow interbreeding to expand the Hive mind would be even worse. Once you get that, massive livestock populations no longer directly influence stability. . I recommend checking out his suggestion. If all amenities-providing jobs are filled, its likely the AI thinks that the planet doesn't have a good enough base. Fan xenophobe culture workers gives 5 happiness each. Not really, no. The usual away around low-habitability. And you need energy and minerals to fuel your alloy and science production, and Hive Worlds are unquestioningly the single best planet type for basic resource production for any hive mind. 2- Synths are machine hiveminds that live in your empire that only become a civilization. Drones from another machine intelligence don't even need to assimilated, they just instantly function as your drones. The Parasitic ones use pops from other empires to grow more native pops. I use up a building slot for a Hive Warren to get some amenities that do not come from jobs. Does it fight back; pre-ftl civs dont spawn defense armies any more. Hives, as organic pops, suffer all habitability penalties. Otherwise that basically completely kills my ability to be a non-evil/creepy hive mind considering I'll then have to eat or assimilate people to expand. Just completed a play through as a hive mind, it felt pretty bad having to give up multiple building slots to keep your amenities above 0. The only way I would do unruly, is if I keep empire sprawl (primarily pops. Yeah, bureacrats need to be averaged with 1-unity entertainers, but priests are base 4 and don't need the amenity offset. Not really, no. 0 and after that update…Overall I think hive mind's leaders as a whole are slightly better than organics. Brain Drones now cost 3 energy and 3 food (or minerals, lithoid) instead of 6 minerals, akin to synapse drones. They cannot migrate, don't have trade, don't have ethics for reliable diplomacy. In theory a hive mind could totaly intergrate into sociaty. I don't think a Hive World suits a non-arthropoid hive mind either. Hiveminds are so bad at producing amenities that you NEED to offload everything you can to habitats, because your planets of decent size are mostly filled with amenity and deviancy buildings. ago. All you need to do is play defense for a few decades, get a few economy booster techs, get some robot assemblies to supplement your pop growth, and you'll quickly start closing that gap. It'd help add some nuance to the broad spectrum of what qualifies as a "hive mind" society in fiction. There are multiple options available in Stellaris for purging but most are blatantly genocidal and therefore result in most of the galaxy despising you for your genocidal tendencies. Machines are stronger the less habitable planets you play on. After some time i realized that 80% of the galaxy was settled by self-enlightened hive minds. The Hive Mind is probably the weakest empire type right now. Mechanically they boost stability, so it’s like you are running diagnostics and providing upkeep to units to ensure they function properly. That means 1/4th of your drones are set aside for amenities instead of production, so you want to push that number down instead of up so your empire can produce the most resources. This page was last edited on 11 February 2020, at 18:14. 7 for the upgraded one. On top of that, Hive Minds, with their housing buildings, get 50% more housing per building slot than Machine Worlds (12 with an Expanded Warren compared to 8 with an. This article is for the PC version of Stellaris only. Ruler traits are not especially reliable for most conventional empires, and Hive Minds do have an authority bonus-- +25% pop growth speed and -25% empire sprawl-- it's quite a bit better than the normal authority bonuses. CaelReader • Synthetic Evolution • 2 yr. It’s in moments like this that the game you think you know pretty well slaps you in the face and whispers And as per a few pages ago the interaction with amenities and happiness and approval and stability is considerably more complex. Same with hive mind pops in hive minds. ~100ish minerals total, pretty good. Artistic-Side-3896 • 2 yr. This page was last edited on 11 February 2020, at 18:14. The game hive minds use an advanced form of. And the same is true for Machine Intelligences as well. Hive minds should (in theory) expand exceptionally well, but can have trouble with amenities on large planets. But it is theoratic possible. Here's a trick: When you take over a new planet with a new species the hive mind assimilation begins but when 1 pop is converted you can go to the species page and apply the hive mind template to all the others, greatly speeding up the assimilation time at the cost of your society research. Nexus Districts are the Machine Empire equivalent of City Districts. The reason I specifically mention it for Hive Minds is that the normal strategy is to fill up your capital with Researchers first to benefit from the +10% job output Capital designation. Before, I could use Holotheaters to get +10 amenities per entertainer. spudwalt Voidborne • 2 yr. Having just finished a run using a Progenitor Hive, I have a few thoughts. If you're finding it hard at first, take species picks that reduce amenities usage; hive minds need 1/4 drones assigned to maintenance, so knocking that down. Which gets smaller the more techs/traditions you research. So it might be that e. There is also a building similar to the luxury residence. Hive mind Adviser. They also don't use the happiness mechanic (except Rogue Servitors. r/Stellaris. For Hive Minds, when you need amenities you can either employee Maintenance Drones which are just clerks but even worse, or you can use a building slot to make the Unity building which also grants amenities. ago. I am the brain that controls them. While they make free-willed creatures happier, Amenities are used in order to keep Hive-Mind Processes stable. In terms of civics, I have two ideas: The first corresponds pretty directly to rogue servitors: it would allow hive minds to keep pops as something like "wildlife" in "nature preserves", producing unity. Con. What rights can be selected depends on whether the species is the main. 3, Hive Minds could release vassals if they had non-hive pops in their empire. ago Yes 3 Pikmin_Hut_Employee • 2 yr. r/Stellaris. As long as pop growth is king, I think that robots are a pretty key part of an "optimal" playthrough with a non-hive/spiritualist empire (hives having massive pop-growth and spiritualists experience real costs with influence). 25 unity/pop, which will help a lot for hives. Consider going Biological Ascension and taking either Fertile or the new Vat-Grown (I don't think you can take both). Due to the number of great edicts that exist now, Executive Vigor is a solid option. The big problem with Deviancy is that every drone pop just gives a flat +1 Deviancy, whereas free-willed pops. • 1 yr. Hive Mind Ideas. Now if they intentionally banned this form of data sharing among machines to preserve individuality. 8 base growth plus 2 assembly growth. Hive minds struggle with habitability, and this civic is a great way to shore up that weakness. I would assume this means they lowered the spawn chance for his system. Stellaris is probably the most balanced, but random events and a few powerful playstyles still dominate the meta and leave it in the 'losing is fun!' category. I think AI personalities aren't cut and dry, but work on a % chance where there are different options. Going from 40% to 50% is pretty much irrelevant as a Hive Mind. Yeah, bureacrats need to be averaged with 1-unity entertainers, but priests are base 4 and don't need the amenity offset. I appreciate not wanting to remake a bunch of text or trying to redesign features just around one rather niche ethic. Sep 30, 2020. Natural Neural Network is a honourable mention for the research options to roll the techs you want as a hive to start snowballing, but I only pick it for. I feel like Hive Worlds got a big nerf with the changes to pop growth. Comparatively, for a normal empire it's very easy to find yourself short of amenities on a world, and need to go build a city for the building slot than a holotheater for the amenities in order to solve the issue. One vision is really good to start with for similar reasons, so good choice there. This is because lithoid starting age over rides the normal hive mind starting age. Their bio trophies are happy though). I specifically did not take intelligence. Seems weird for a design supposed to be not afflicted by happiness but in need of amenities nevertheless due to maintaining (somehow) stability. 3) Hive Consciousness (Happiness): This is a continuation of the concepts above, and is a way to incorporate bonuses to happiness to actually provide some kind of benefit to Hive Minds. This is -. Otherwise, have fun, it's pretty much easy mode. This is why the Charismatic trait is actually considered excellent for Hive Minds, since amenities are such a huge problem for them. I don't really understand why there isn't maintenance drones job on Hive districts as there is with Machine. But those setups let you have food production worlds as mining worlds. Nihilistic Acquisition fundamentally changes the way you can wage war and is incredibly valuable. If you need amenities, just build a Nexus District. Fluffy-Tanuki • Agrarian Idyll • 10 mo. I provide them a goal, a vision, a direction. ago. Your pops are not effected by happiness, you get large growth bonus and sprawl reduction as stated on authority type. Amenities, in general, are infrastructure and items needed for life to proceed smoothly. An Illithid community is a bunch of individuals ruled by a ruler that happens to be a small hive-mind with only one body. Here's a trick: When you take over a new planet with a new species the hive mind assimilation begins but when 1 pop is converted you can go to the species page and apply the hive mind template to all the others, greatly speeding up the assimilation time at the cost of your society research. Hive minds cannot run the massive build cost reduction or upkeep reduction, but those are niche builds arguably centered on abuse of the system and take a while to set up. Fungalloid hive minds get amenities from their unity buildings. Share. It's not that good for Gestalts either, again because 2 unity is worse than 4 unity base gestalt unity jobs, and without ruler jobs the gestalts really want high unity output per job. Hive Districts have the unique feature that they provide 12 housing and 6 maintenance drone jobs if built on a Hive World, meaning Hive Worlds need fewer Hive Districts. Hive Districts have the unique feature that they provide 12 housing and 6 maintenance drone jobs if built on a Hive World, meaning Hive Worlds need fewer Hive Districts. One Vision is great for Hive Minds, Universal Transactions for Megacorps, Voidborne for Void Dwellers, and Xeno-Compatibility for Xenophiles. While amenities are a large COST, they are not a large ISSUE. As examples, the Sensorium Site does very similar things as the Synaptic Nodes, the Hive Mind obviously doesn't need metallic environments to do complex research or bureaucracy, and, as a more Hive Mind-focused example, the Offspring Nest is literally just a building. While they include things like entertainment or art, they're also good roads or hospitals. A big nerf on Maintenance jobs. Maintenance drone gives +4 amenities -- This feels really inefficient. But you are right that this would be a way around it. This does, in fact, make them plural, rather than singular. This makes Talented a great trait to have. Hivemind is something you have to start with. New Hivemind Civic in 3. 2- Synths are machine hiveminds that live in your empire that only become a civilization. Add the -15% from aesthetic to it and you wont need any maintenance drone jobs on most worlds (as long as you have a fully upgraded Sensorium. Otherwise, have fun, it's pretty much easy mode. ; About Stellaris Wiki; Mobile view Yes, amenities are a very annoying issue to deal with as hive minds, but on the flip side you are freed from the plague of consumer good production (which I find to be the by far most frustrating thing about playing non-gestalt empires) and thus have one full planet (or several building slots on every other planet) completely free to do. 22. Hives, as organic pops, suffer all habitability penalties. bansheeonfife. Immortal ruler means you get crazy +unity bonuses forever, and hive mind leaders have the same max age but can be recruited approximately 15-20 years younger, so basically, they start with enduring trait automatically by having young leaders. Hive minds have stupid strong early games due to powerful pop growth and assembly aswell as access to starbase powered economy with hydroponic bays and solar panels . However, they'd function in Stellaris terms like a normal empire. Not really needed. This just sucks for "real" empires, because the hive minds are useless critters with no place in a galactic civilization. That helps when I'm trying to get to Evolutionary Mastery techs faster. , the government and its mechanics will encourage play similar to that. Hive minds don't have to worry about happiness or consumer goods upkeep. Leaders are one of the best parts of playing as a hive mind. Hive Minds get a +10% already, and with the 10% from adaptability you already get 40% on everything except tomb world, meaning you can expand almost everywhere right away. ago. This. Instinctive Synchronization in the Synchronicity tradition gives +2 amenities to Synapse Drones -- Done, but I have to build more synapse buildings everywhere. Neural Network is a worse technocracy, ascetic is always a must-have due to amenities problem. Maybe we need both a regular Hive Mind that gets access to an additional ethic, and a Fanatical Hive Mind that's absolutely unified and has no ethics other than its own whims. They also don't use the happiness mechanic (except Rogue Servitors. RadiantFleet • 2 yr. However, I have some questions. It's 2328, and I don't have the Galactic Wonders Civic yet. Even if you are a peacefull hivemind the deviancy becomes a problem when your planets starts getting to around 80 pops, you need two sentinel buildings around 100 (At least my empire did, how the empire is built might off course effect it). "Jewbacca1991 • 3 yr. To assimilate biological pops into machines, you need to start as a biological empire, and take the Synthetics tradition tree, which you unlock by taking the Synthetic Evolution ascension perk. There is a difference between "cut off from hive mind" and "over admin cap". Otherwise that basically completely kills my ability to be a non-evil/creepy hive mind considering I'll then have to eat or assimilate people to expand. Other sources of amenities, such as buildings, are quite limited or inferior to their non-gestalt counter-parts as well. So give Hive Minds sectors and people who don't want them can get mods that rectify that issue, seems to be a win-win IMO. Keep your amenities positive and disable as many maintenance drones as you can. -You cannot use the subjugation casus belli to conquer only part of a hive mind and create a new hive empire. Parallel growth is almost always worth it unless your species is over-saturated already. Figure out a planet loadout you like and has minimal maintenance drones for each planet type and start spamming them as you need them and your pops can support. They are. Randh0m • 2 yr. Hive minds dont get access to entertainers or domestic servants for those bulk amenities and can't just lay down decisions/modifiers like regular empires to cover shortages. Hive minds cannot run the massive build cost reduction or upkeep reduction, but those are niche builds arguably centered on abuse of the system and take a while to set up. 1 maintenance drone produces 4 amenities and uses 1 itself, so 1/4 of your total pop is just doing bullshit jobs. Their bio trophies are happy though). Hive Minds and Machine Empires struggle with Amenities due to a deliberate design decision. Somewhere along the way I picked up a small 3. The empire sprawl/admin cap changes are bigger, especially for gestalts, who also got some adjustments to how they produce amenities. ago And the same is true for Machine Intelligences as well. Food as a multipurpose resource is a good step but empire pirates don't really make sense for hive minds. Sort of like a cross between faction unity and trade value. Below are some basic analysis of the changed dynamics, and a few key tricks to consider. Oct 29, 2021 @ 8:28pm. And leisure for prosperity (do hives use prosperity?)515 votes, 169 comments. Stellaris Hive Minds can still experience crime, embezzlement, and laziness. Start a hive mind game with tree of life (likely best origin for hive) and not only do you start with 33 population, you also get up to 8. Devouring Swarm is good, but thats it. All Discussions. Hive mind are really strong for population growth, and unruly takes that and makes your empire sprawl expand by 10% for your population. #3. 75/100. Even at the start when more % matters Hive minds can start with +83% compared to +93% with fast breeders you bring your growth from 5. Or siefi style you could allow a hive mind to exist in your empire and serve it for what ever. Habitability is an important pop growth modifier. Besides, when you complete the synthetic ascension perk you still have normal, organic, ethics. Without me they are a bunch or disparate limbs flailing against each other. Machine empires already have +50 Energy output day 1. Eat your smaller neighbours whenever you can do so without making yourself vulnerable. This will keep your planet happy for the most part after words build up to 3 to 5 coty districts for more amenities. This is -. Instead of having unity, ethic attraction and amenities, the perk was different for hive minds. I do like the psionic ascencion very much, but having that option as a hive mind wont lead to me playing more hive mind. 0 unless otherwise noted. Start with technological accention, bio is the next two. Unless you really need that +1 to RA and have some tech rush plans then I'd swap it. All zerg are psionic, they're just not all powerful psionics. Do start with Rapid Breeder, to buy into the Hive Mind forté (or say "screw it!" and go Lithoids with "Budding" and go all-in on Pop Assembly; I've never tried that, but it'll probably work). Seeking Advice - Playing as a "Wide" Hivemind, centred around Cordyceptic Drones. However, the only way I have found, for now, is with situation Organic Singularity. Which gets smaller the more techs/traditions you research. They are. Allowing you spec more heavily into other buildings and districts. Stellaris. How to get amenities as Hivemind. 5% overall increase in growth. As the fans need to slow down, lest they damage their ships' priceless collectible. Hive Minds and Machine Empires struggle with Amenities due to a deliberate design decision. Your other perks are a matter of preference. While not lighting the world on fire. 1. Ascetic. Allow you to stack up amenities quickly and easily. undercoveryankee. The balance against hiveminds is four fold: habitability, amenities, conquest utilization, and unity. For simplicity sake. ago Yes 3 Pikmin_Hut_Employee • 2 yr. Then you will need to. Stellaris Real-time strategy Strategy video game Gaming. 5 came out and war has become increasingly burdensome as the game goes on. Amenities as far as stellaris is concerned are non food and water necessities like being able to shower or have a table to eat at. Charismatic, Aesthetic, those are very much god tier for amenities. ; About Stellaris Wiki; Mobile viewI always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. Consumer goods have a similar issue; generally you only need as many consumer goods as you need, and excess does very little. Yeah, you need to prioritize creating resource districts and filling worker jobs first until you get a nice income going, then you can add in specialist buildings after you have a buffer. Hive minds are weaker than default or machine empires. 5% production increase for colonies early game. I'll second emotion emulators being a good pick. Hive Minds (Which this topic is about) are locked into bio ascension. With a hive mind, there's no equivalent. Hive minds need more flavor as they are currently lacking compared to machines and other empires. The necrophage pops I start with give me a nice resource bonus depending on if they are lithoid or organic. Now the question is, on which kind of planets would I boost amenities with. You get a spawning pool which is similar to the gene clinic, but takes only one pop. The only way I would do unruly, is if I keep empire sprawl (primarily pops. Imperial Prerogative, Technological Ascendancy, Mastery of Nature, Voidborne, and Defender of the Galaxy all stand out as options. Part 1: The Dynamics, They Are a Changin'. They are not the all-or-nothing type from before, but they still leave a surplus of those.